PXLsuite
Tool guides.
Step-by-step documentation for every tool in the PXLsuite family. Always current, hosted online, updated with each release. No PDFs to hunt down, no out-of-date READMEs.
Status

PXLtools
TurnTable
Maya Builder + Nuke Comp Setup. A guided, gated pipeline for client-ready turntable renders. Scene setup, lighting, render layers, and a full Nuke comp driven by one compact UI.
PXLtools
PBR Material
Point it at a texture folder and it builds the Arnold materials — diffuse/roughness/metalness/normal matched by your naming, correct colour spaces, place2D and UDIM handled. Plus a Material Tools tab: colour-space fixer, material checker with auto-fix, and two UDIM converters.
PXLtools
Batch Renamer
Rename a whole hierarchy in one pass — prefix/base/suffix composition, zero-padded sequential numbers, and scene-wide search-and-replace. Namespace-aware and undo-wrapped.
PXLtools
Render Layer Creator
Build legacy Maya render layers from selection — objects, lights and camera in, layers out, named by prefix/suffix/object/camera or one layer per light. Create all at once, or delete all in one click.
PXLtools
OBJ Exporter
Select a group, choose a folder, hit Export — each child written as its own OBJ with control over groups, materials, smoothing and normals, and a live progress bar. Hundreds of pieces in one pass. Guided, gated steps.
PXLtools
GLB Manager
GLB/glTF import and export for Maya. Textures extracted, Arnold PBR materials built, asset centred on import; meshes and cameras written back out on export. A guided, gated flow with a built-in scene browser.
PXLtools
mAIa
Claude AI embedded in Maya. Chat Mode streams reviewable Maya Python from a prompt; Agent Mode lets Claude drive the scene directly through the MayaMCP tools. Streaming replies, reference images, Quick Prompts, session logs. Prototype — early access.
PXLtools
Animatic Builder
Turn a JSON/CSV shot list into a built Maya animatic — a camera and group per shot, placeholders, frame ranges and FPS, wired into the Sequencer ready to previs. Pairs with PXLbid's breakdown.
PXLtools
Camera Matchmaker
Interactive single-image camera matching. Load a reference photo, draw X/Z axis lines, set the origin, and solve Horizontal FOV, Pan, Tilt, and Roll — then apply to a Maya camera in one click. Prototype — early access.

PXLtools
MU Bridge
Maya → Unreal Engine asset bridge. Select transforms, pick a folder and asset name, export FBX + a .pxlbridge.json sidecar with shader colour space data for the Unreal import side. Prototype — early access.
PXLtools
Image Option Changer
Batch-apply a target colorspace to selected Nuke Read and Write nodes in one click. Colorspace list pulled live from your OCIO config, with a curated ACES 1.2 fallback.
PXLtools
Contact Sheet Generator
Scan a folder of image sequence sets, pick which sets to include, analyse for discrepancies, configure resolution and colorspace, and build a full Nuke contact sheet node graph with labelled Backdrops ready to render. Guided, gated steps.