PXLsuite
Tool guides.
Step-by-step documentation for every tool in the PXLsuite family. Always current, hosted online, updated with each release. No PDFs to hunt down, no out-of-date READMEs.
Status
PXLbid
VFX Script Breakdown
Drop in a script and get a structured breakdown of sequences, shots and assets, then a line-item bid and a broad schedule. The guide covers calibrating Rates & effort to your studio — the step that decides whether the numbers mean anything — both AI passes, and every screen, with a shot of each.

PXLtools
TurnTable
Maya Builder + Nuke Comp Setup. A guided, gated pipeline for client-ready turntable renders. Scene setup, lighting, render layers, and a full Nuke comp driven by one compact UI.
Requires Maya 2025 · MtoA 5.4.2.1 · Nuke 15
PXLtools
PBR Material
Point it at a texture folder and it builds the Arnold materials — diffuse/roughness/metalness/normal matched by your naming, correct colour spaces, place2D and UDIM handled. Plus a Material Tools tab: colour-space fixer, material checker with auto-fix, and two UDIM converters.
Requires Maya 2025 · MtoA 5.4.2.1
PXLtools
Substance Painter Material Thumbs Generator
Render a preview for every material in a folder, on your own model with your own lighting, named after the material. Smart materials and Substance materials, subfolders mirrored, already-rendered ones skipped.
Requires Substance 3D Painter
PXLtools
Batch Renamer
Rename a whole hierarchy in one pass — prefix/base/suffix composition, zero-padded sequential numbers, and scene-wide search-and-replace. Namespace-aware and undo-wrapped.
Requires Maya 2025
PXLtools
Render Layer Creator
Build legacy Maya render layers from selection — objects, lights and camera in, layers out, named by prefix/suffix/object/camera or one layer per light. Create all at once, or delete all in one click.
Requires Maya 2025
PXLtools
OBJ Exporter
Select a group, choose a folder, hit Export — each child written as its own OBJ with control over groups, materials, smoothing and normals, and a live progress bar. Hundreds of pieces in one pass. Guided, gated steps.
Requires Maya 2025
PXLtools
GLB Manager
GLB/glTF import and export for Maya. Textures extracted, Arnold PBR materials built, asset centred on import; meshes and cameras written back out on export. A guided, gated flow with a built-in scene browser.
Requires Maya 2025
PXLtools
mAIa
Claude AI embedded in Maya. Chat Mode streams reviewable Maya Python from a prompt; Agent Mode lets Claude drive the scene directly through the MayaMCP tools. Streaming replies, reference images, Quick Prompts, session logs. Prototype — early access.
Requires Maya 2025
PXLtools
Animatic Builder
Turn a JSON/CSV shot list into a built Maya animatic — a camera and group per shot, placeholders, frame ranges and FPS, wired into the Sequencer ready to previs. Pairs with PXLbid's breakdown.
Requires Maya 2025
PXLtools
Camera Matchmaker
Interactive single-image camera matching. Load a reference photo, draw X/Z axis lines, set the origin, and solve Horizontal FOV, Pan, Tilt, and Roll — then apply to a Maya camera in one click. Prototype — early access.
Requires Maya 2025

PXLtools
MU Bridge
Maya → Unreal Engine asset bridge. Select transforms, pick a folder and asset name, export FBX + a .pxlbridge.json sidecar with shader colour space data for the Unreal import side. Prototype — early access.
Requires Maya 2025 · Unreal 5.6
PXLtools
Jetset
Maya Bridge + Windows Sync. The round trip with Lightcraft Jetset, which ships integrations for Blender and Unreal but not Maya. Author scene locators, publish a .usdz, move it to the phone and the footage back, then rebuild the shot as an animated Maya camera. Prototype, not downloadable. An independent tool, not affiliated with Lightcraft.
Requires Maya 2025 · Windows 10/11 · Lightcraft Jetset (iOS)
PXLtools
PXLproj
Builds a production's folder tree from your convention file, sets the Maya project at the department so Maya's own directories stop littering the root, and names your file for you when you save. Published versions get their own folder; work in progress stays local and carries your initials.
Requires Maya 2025
PXLtools
PXLqc
Scene QC for Maya. Check a scene against your naming convention, hierarchy, placement and pivots, then fix what it finds, one problem, one rule, or all at once, always behind a preview and one undo. The convention is a portable JSON file, so a studio brings its own. Project QC for Unreal is in development.
Requires Maya 2025
PXLtools
Image Option Changer
Batch-apply a target colorspace to selected Nuke Read and Write nodes in one click. Colorspace list pulled live from your OCIO config, with a curated ACES 1.2 fallback.
Requires Nuke 15
PXLtools
Contact Sheet Generator
Scan a folder of image sequence sets, pick which sets to include, analyse for discrepancies, configure resolution and colorspace, and build a full Nuke contact sheet node graph with labelled Backdrops ready to render. Guided, gated steps.
Requires Nuke 15