For VFX Studios & Pipeline Teams

Experience Gained
on the Floor.
Now Building
Better Pipelines.

Supervising VFX and CG across blockbusters, series, and commercials. Now consulting on pipeline, workflow, and custom production tooling, so studios ship faster without trading the shot.

Cristian Spagnuolo portrait
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From the Floor
to the Pipeline.

Started as a 3D Generalist in the early 2000s. Moved into VFX & CG Supervision across commercials, advertising, movies, TV series, and animation, at some of the biggest VFX studios in the industry. Two decades on, that floor-level experience powers the next chapter: pipeline architecture, workflow optimization, custom production tooling. Same craft, applied at the systems level.
I'm also a proud member of the Visual Effects Society.

Beta tester and product partner with a number of the companies pushing where production tooling and AI for VFX is heading. The relationships give me direct exposure to what is coming next, and the production background keeps me honest about what actually survives a pipeline, and what is just a demo.

Outside of supervision and consulting, I run PXLmentor, my mentorship and content brand for senior CG and VFX craft. Teaching keeps me sharp on fundamentals. Consulting keeps me close to where the industry is actually moving.

Clients & Productions
Disney Plus Apple TV Plus Netflix Paramount Plus 20th Century Studios
Studios I’ve worked at
DNEG MPC Framestore Mill Film Pixomondo L'Atelier Animation Mels Studios Mokko Studio Method & Madness
Technology Partners & Tools
Reallusion Faceform 3D.sk Volinga XGrids JangaFX Lightcraft Dash

Selected Works.

For the full archive, see Vimeo and ArtStation .
  • Avatar: The Last Airbender VFX still
    Avatar: The Last Airbender
    TV Show, Netflix
  • Star Trek: Discovery VFX still
    Star Trek: Discovery
    TV Show, Paramount+
  • KittiKatz Netflix TV show
    KittiKatz
    Kids Show, Netflix
  • X-Men: Dark Phoenix VFX still
    X-Men: Dark Phoenix
    Feature, 20th Century
  • Cats VFX still
    Cats
    Feature, Universal
  • Samsonite Craftmanship commercial
    Craftmanship
    Commercial, Samsonite
  • Time Bandits Apple TV Plus
    Time Bandits
    TV Show, Apple TV+
  • Razer Wildcat commercial
    Razer Wildcat
    Commercial, Razer
  • Razer Phone commercial
    Razer Phone
    Commercial, Razer
Works 1/9
Watch the Reel.
Cristian Spagnuolo, VFX & CG Supervisor
Play on Vimeo

What People Say About Me.

  • He used his charm, wits and experience to find his feet very quickly. A steep learning curve with a lot of pressure, but he handled it well.

    Greg Butler, Senior VFX Supervisor, Academy Award Winner
  • Tenacious and outspoken in pursuit of the best possible creative outcome. A great addition to any CG Supervision team.

    Lauren McCallum, VP VFX Ops, Scanline VFX
  • He worked on some tools and even conducted master-classes with departments. He is happy to share. It was really great to have him in the team.

    Joan Panis, Head of CG, DNEG
  • Cristian is the type of supervisor you want on your team. His attention to details and team player attitude were greatly appreciated.

    Veronique Messier-Lauzon, Senior VFX Producer, Scanline VFX
  • Cristian is a joy to work with and constantly strives for the most efficient and effective way of working. One of the best problem solvers around.

    Nikki Braine, Animation Supervisor, L'Atelier Animation
  • A very competent person who has a good overall vision of all CG departments. He understands the needs of the projects. He is also a very good teacher.

    Steve Beaucamp, Lead Grooming & CFX, Rodeo FX
  • Cristian demonstrated a deep technical knowledge developing and implementing tools for our pipeline. I can only give him the highest recommendation.

    Matt Jacobs, VFX Supervisor, Technicolor
  • A fantastic professional who brings a wide range of skills and expertise to a studio. It was a true pleasure working with him.

    Oliver Hermann, CG Supervisor, Scanline VFX
  • A very strong CG Sup. A real problem solver and a great artist. I always felt supported by him in the projects.

    Dan Charbit, VFX Supervisor, DNEG
  • We were often confronted with situations that needed out of the box approaches and Cristian delivered. He has a curious eye and is always on the lookout for emerging tech.

    Marc Massicotte, VFX Supervisor, On-Set VFX Supervisor
  • Excellent leadership skills. His uncanny ability to facilitate clear communication between different teams and departments makes projects run in a productive workflow.

    Nathalie Girard, VFX Creative Supervisor
  • A dedicated and effective supervisor who leads with a great mixture of clarity and passion. Level-headed under challenging circumstances and able to find routes through complex problem spaces.

    Jamie Winn, Global Software Manager, Technicolor
  • Cristian is the guy you go to when you need answers. Motivated and out in front of complications before they become issues. Friendly, helpful, and knowledgeable.

    Brett Schroeder, Head of Rigging, Layout & Animation, Mr. X
  • A great Supervisor, always willing to give support for all the technical aspects of a production. Serious and calm during hard deliveries, brings a very positive atmosphere to the team.

    Karim Fradin, Head of Layout, MPC
Testimonials 1/14

Services.

VFX & CG Supervision

On-set, remote, or leading a vendor team. Supervision across features, TV series, and commercials, at every tier, from boutique shops to Tier-1 studios. Quality first, supervisor-grade judgment in every shot.

Workflow & Pipeline Optimization

Identify the bottlenecks. Rebuild the slow steps. Integrate the right tools at the right layer of the pipeline. Production discipline, not theory. How a pipeline engagement works

Custom Tools & AI Integrations

Custom DCC tooling across Maya, Nuke, Unreal. Claude agents embedded inside production software. AI workflows that hold up in dailies, pixel-accurate validation, shot integrity preserved. Tools studios can actually deploy, not concept-board experiments. AI multiplies a senior team's craft; it never stands in for it.

Pushing Production Boundaries

Active experimentation in ComfyUI bridged with Reallusion CC5, iClone, AccuRig, and the rest of the production stack. Hybrid workflows that didn't exist twelve months ago.

Need a quote, or help with something specific?

A bid to check, a pipeline problem slowing the team down, a tool you need built, or a show that needs a supervisor. Book a free 30-minute call, tell me what you are dealing with, and we will work out the next step together.

Book a Free 30-min Call
  • VFX & CG Supervision

    On-set, remote, or leading a vendor team. Supervision across features, TV series, and commercials, at every tier, from boutique shops to Tier-1 studios. Quality first, supervisor-grade judgment in every shot.

  • Workflow & Pipeline Optimization

    Identify the bottlenecks. Rebuild the slow steps. Integrate the right tools at the right layer of the pipeline. Production discipline, not theory. How a pipeline engagement works

  • Custom Tools & AI Integrations

    Custom DCC tooling across Maya, Nuke, Unreal. Claude agents embedded inside production software. AI workflows that hold up in dailies, pixel-accurate validation, shot integrity preserved. Tools studios can actually deploy, not concept-board experiments. AI multiplies a senior team's craft; it never stands in for it.

  • Pushing Production Boundaries

    Active experimentation in ComfyUI bridged with Reallusion CC5, iClone, AccuRig, and the rest of the production stack. Hybrid workflows that didn't exist twelve months ago.

Services 1/4
Book a Free 30-min Call

One supervisor.
One connected pipeline.

I design how a show flows, build the tools that run it, and set them up at your studio.

  • The orchestrator. 14 agent roles, one supervisor.

    The AI production orchestrator, powered by Claude Code. 14 agent roles, one supervisor. The agents read one show brain (the bible, the script and shot list, the decisions) and draft a first pass for every department, directed by the supervisor. Each agent supports a role the supervisor directs; none stands in for the artist in it. Set up at your studio, on your conventions and rates.

    See PXLnexus
  • Six tools, one pipeline. PXLbid to PXLlibrary.

    The pipeline PXLnexus drives. Six connected tools on one production standard, from the script to the final review. Every tool reads the same naming, folders and departments, so nothing gets retyped.

    See PXLsuite
  • tools inside Maya, Nuke and Unreal

    The tools inside Maya, Nuke and Unreal. They catch the mistake before it costs a day. Scene QC took a production character from 88 errors to 0 in one run and proposes the fix; the artist decides.

    See PXLtools
PXLnexus 1/3

Pushing the Boundaries.

A growing library of custom ComfyUI workflows in active rotation, bridged with Reallusion Character Creator 5, iClone, and AccuRig, and the rest of the industry-standard DCCs. The point is not generation for its own sake. It is hybrid workflows where AI feeds traditional character and shot pipelines, holds camera fidelity, and survives validation. Twelve months ago most of this was not possible. Today it ships.

ComfyUI WAN, FLUX 2, LTX SAM3, Florence-2, Trellis Tripo, Hunyuan 3D
Bridged Across the Stack, ACES End to End
ComfyUI ComfyUI
Autodesk Maya Maya
Character Creator 5 CC5
AccuRig AccuRig
Marvelous Designer Marvelous
ZBrush ZBrush
Substance Painter Substance
iClone 8 iClone
SideFX Houdini Houdini
EmberGen EmberGen
LiquiGen LiquiGen
Unreal Engine Unreal
Foundry Nuke Nuke
DaVinci Resolve DaVinci
ACES color management ACES
Script to storyboard pipeline, ComfyUI
01 Workflow / Preproduction

Script to Storyboard

Script in, key-frame storyboards out. Compress the preproduction iteration loop with the director before final pipeline.

Concept art to 3D mesh, ComfyUI workflow
02 Workflow / Asset

Concept to 3D Model

Concept art to a 3D mesh ready for retopology. Tripo, Hunyuan, fed into the standard asset pipeline.

Watch the breakdown
Character creation pipeline, ComfyUI
03 Workflow / Character

Character Creation

End to end character generation. Concept to rigged-ready asset, bridged with Reallusion CC5, iClone, AccuRig.

Watch the breakdown
Shot enhancement and detail pass workflow
04 Workflow / Finishing

Shot Enhancement

Resolution, micro-detail, and finishing passes. Production-quality enhancement that survives a final review.

Watch the video
Plate restyle workflow, ComfyUI shot restyle
05 Workflow / Look Transfer

Shot Restyle

Plate restyle and style transfer. Direct the look without breaking continuity, edge detail, or motion.

Maya playblast to production render, ComfyUI workflow
06 Workflow / Shot Production

Playblast to Render

Maya playblast in, production-grade render out. Camera locked, shot integrity preserved across the pass.

and much more to come...

  • Script to Storyboard workflow
    Script to Storyboard
    01 Workflow / Preproduction
  • Concept to 3D Model workflow
    Concept to 3D Model
    02 Workflow / Asset
  • Character Creation workflow
    Character Creation
    03 Workflow / Character
  • Shot Enhancement workflow
    Shot Enhancement
    04 Workflow / Finishing
  • Shot Restyle workflow
    Shot Restyle
    05 Workflow / Look Transfer
  • Playblast to Render workflow
    Playblast to Render
    06 Workflow / Shot Production
R&D Workflows 1/6
Thresholds

Where It All Converges.

Everything on this page, working together on a real film. Thresholds is a photoreal hybrid cinematic proof of concept, built to validate this exact pipeline end to end. PXLnexus orchestrates it and the PXLsuite tools run the production. The custom ComfyUI workflows feed it as deliberate bookends, concept at the front, render enhancement at the back, never a substitute for craft. Two decades of supervision hold the bar, with a lean senior team delivering work that stands alongside major-studio scale.

Together they search. One of them will break the world.
Cinematic Unreal Engine 5 ComfyUI Reallusion ACES End to End
The Scion, hero character from Thresholds
The Scion Thresholds / Hero Character
Perihelion, a world from Thresholds Perihelion
Chroma Deep, a world from Thresholds Chroma Deep
The Maw, a world from Thresholds The Maw
The Sanctum, a world from Thresholds The Sanctum
Technology Partners & Tools
Unreal Engine 5 Unreal
Reallusion Reallusion
ComfyUI ComfyUI
Polygon Flow Dash Polygon Flow
Faceform Faceform
3D.sk 3D.sk
XGrids XGrids
Volinga Volinga
JangaFX JangaFX
Lightcraft Lightcraft

A cinematic short and next-generation pipeline validation, currently in production. Ten extreme worlds, two siblings, one ancient spirit, the same pipeline you have just read about, proven on a real story.

Enter Thresholds
  • The Scion, hero character from Thresholds
    The Scion
    Thresholds / Hero Character
  • Perihelion, a world from Thresholds
    Perihelion
    Thresholds / World
  • Chroma Deep, a world from Thresholds
    Chroma Deep
    Thresholds / World
  • The Maw, a world from Thresholds
    The Maw
    Thresholds / World
  • The Sanctum, a world from Thresholds
    The Sanctum
    Thresholds / World
Thresholds 1/5
Enter Thresholds ↗
The new era of CGI Mentoring.

Forget random CG tutorials. Learn the real VFX pipeline
from a real VFX & CG Supervisor.

Beyond the consultancy, I run PXLmentor, a mentorship and training brand for VFX and CG artists. Hundreds of professionals trained from production reality, not random tutorials. Three ways in: learn at your own pace, take the tools home, or work with me directly.

  • Store The tools and assets themselves. PXL suite tools for Maya and Nuke, production-ready models with 8K maps, and the free packs from the tutorials. Visit the store ›
  • Courses Self-paced video lessons on the real pipeline, from modelling to look-dev to AI. Instant access, study at your own pace, VFX certificate on completion. Browse courses ›
  • Mentorship Live three-hour sessions with weekly assignments and reviews. Fully tailored 1-to-1, or the same guidance inside a small private cohort. 1-to-1 › Group ›
  • Mentorship

    Live three-hour sessions with weekly assignments and reviews. Fully tailored 1-to-1, or the same guidance inside a small private cohort.

  • Courses

    Self-paced video lessons on the real pipeline, from modelling to look-dev to AI. Instant access, study at your own pace, VFX certificate on completion.

    Browse courses ›
  • Store

    The tools and assets themselves. PXLsuite tools for Maya and Nuke, production-ready models with 8K maps, and the free packs from the tutorials.

    Visit the store ›
PXL Mentor 1/3
Book a Free 30-min Call›